AI Insights · Timothy · October 2022
Top 5 Hybridcasual Games on Android in the US - Q3 2022
In Q3 2022, the top 5 hybridcasual games on Android in the US saw varying trends in downloads, revenue, and active users. Data from Sensor Tower highlights these performance metrics.
Throughout Q3 2022, the top 5 hybridcasual games on the Android platform in the United States demonstrated diverse performance trends in terms of downloads, revenue, and active users. Below, we explore these metrics for each game, based on data from Sensor Tower.
Stumble Guys from Scopely experienced notable growth in both weekly revenue and downloads. Weekly revenue peaked at approximately $145K in early September, while downloads saw a high of around 256K in late August. Active users also showed a rising trend, reaching nearly 994K in the first week of September before settling at 908K by the end of the quarter.
Survivor.io by Habby had an impressive debut, with weekly revenue climbing steadily to about $379K by the last week of September. Downloads followed a similar upward trajectory, peaking at approximately 271K mid-September. Active users increased significantly, hitting 789K in the final week of the quarter.
Junkyard Keeper from ZPLAY Games showed fluctuating trends. Weekly revenue reached a high of around $10K in early August but generally declined towards the end of the quarter. Downloads peaked at 206K in late July, and active users followed a similar pattern, reaching 302K around the same period before declining to 109K by the end of September.
Aquarium Land - Fishbowl World by Homa saw a mixed performance. Weekly revenue peaked at about $7.5K in mid-July but showed a downward trend thereafter. Downloads were highest in early July at approximately 169K, while active users reached a peak of 339K during the same period but declined to 176K by the end of September.
Race Master 3D - Car Racing from SayGames Ltd had relatively stable metrics. Weekly revenue hovered around $4K throughout the quarter. Downloads peaked at 106K in early July, and active users remained fairly consistent, averaging around 300K towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.